A touch of venom!
boss concepts, art direction from an eight year old
talk sprites! bomb collars! knightkid! ive been taking it easy by… not taking it easy
comprehensive design notes
here u gooooo
i aint gonna pick ten followers out all y’all are my favorites go knock yourself out and post 5 facts or w/e
I’m workin on a game with cool guy foszor! Heres some wip animations from a few days ago and some bits.
i tried animating in Photoshop and i didn’t like it. I’m prolly just going to use Flash on my laptop from now on because not doing that sucked.
I can still make pixel art and vectors with a mouse and my right hand. Take that, left arm (jk plz get well soon arm)
Q:i'm still waiting for 3ds flipnote :(
ok, SO. for me, the jagged lines are caused by starting a stroke on the leftest side of the screen. after that, lines anywhere with the same pen are jagged. this is apparently a real problem caused by using photoshop on your leftmost monitor. the solution is to not have photoshop on your leftmost monitor.
welp! at least jagged lines mode also goes away if you alt-tab.
(my solution for this was to cover up the leftside problem area with my taskbar and layers/history windows)
The zoom percentage of your canvas can make your wacom input be jagged sometimes, assuming you’re using photoshop. I have the same problem.
It’s so weird though! I mean, in that image the left and right sides are both at the same zoom(16%), the only difference between them is the pen I used. But its not just a matter of having one bad pen and one good pen, because I’ll be using the “good” pen and then it’ll get all jaggedy while the “bad” pen is suddenly fine. Its weird… They’re both working fine now at 16% zoom though. WEIRD
I’ve been doing some tests and I think I can reproduce the problem, but I can’t say for sure. hmmm mysteries